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Intrebare
bullet merge tuningu la masini decat pe 6 masini si vreau sa mearga pe toate masiniile sa se salveze ma ajutati? de catalin321
#include <a_samp>
#include <zcmd>
new tune[MAX_PLAYERS];
new o;
new ob2;
new ob3;
new ob4;
new ob5;
new ob6;
new ob7;
new ob8;
new ob9;
new ob10;
new ob11;
new ob12;
new ob13;
new ob14;
new ob15;
new ob16;
new ob17;
new ob18;
new ob19;
new ob20;
new ob21;
new ob22;

#define DIALOG_WELCOME 0


public OnPlayerExitVehicle(playerid, vehicleid)
{
    if (tune[playerid] == 1)
    {
   o = CreateObject(1006,0,0,-1000,0,0,0,100);
ob2 = CreateObject(1161,0,0,-1000,0,0,0,100);
ob3 = CreateObject(1161,0,0,-1000,0,0,0,100);
ob4 = CreateObject(1059,0,0,-1000,0,0,0,100);
ob5 = CreateObject(1146,0,0,-1000,0,0,0,100);
ob6 = CreateObject(1006,0,0,-1000,0,0,0,100);
   ob7 = CreateObject(1146,0,0,-1000,0,0,0,100);
   ob8 = CreateObject(1006,0,0,-1000,0,0,0,100);
   ob9 = CreateObject(1006,0,0,-1000,0,0,0,100);
   ob10 = CreateObject(1006,0,0,-1000,0,0,0,100);
   ob11 = CreateObject(1027,0,0,-1000,0,0,0,100);
   ob12 = CreateObject(1027,0,0,-1000,0,0,0,100);
   ob13 = CreateObject(1146,0,0,-1000,0,0,0,100);
   ob14 = CreateObject(1003,0,0,-1000,0,0,0,100);
   ob15 = CreateObject(1018,0,0,-1000,0,0,0,100);
     ob16 = CreateObject(1149,0,0,-1000,0,0,0,100);
     ob17 = CreateObject(1018,0,0,-1000,0,0,0,100);
     ob18 = CreateObject(1006,0,0,-1000,0,0,0,100);
     ob19 = CreateObject(1166,0,0,-1000,0,0,0,100);
     ob20 = CreateObject(1006,0,0,-1000,0,0,0,100);
     ob21 = CreateObject(1026,0,0,-1000,0,0,0,100);
     ob22 = CreateObject(1027,0,0,-1000,0,0,0,100);
     tune[playerid] = 0;
    }
}

public OnFilterScriptInit()
{
print("Pro-Gaming: Take Gaming To A New Level (0.3x)");
}


public OnPlayerConnect(playerid)
{
tune[playerid] = 0;
SendClientMessage(playerid,-1,"Pro-Gaming: Take Gaming To A New Level (0.3x)");
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}
CMD:tuningcars(playerid, params[])
{
ShowPlayerDialog(playerid, DIALOG_WELCOME, DIALOG_STYLE_MSGBOX, "Masini Pro-Gaming!", "{FF0000}Acestea sunt vehiculele care pot fi tunate:\n\n\nSabre\nInfernus\nBullet\nAlpha\nZR 350\nBuffalo\nBanshee", "Inchide", "");
return 1;
}
CMD:tune(playerid, params[])
{
new vehicleid = GetPlayerVehicleID(playerid);
if(GetVehicleModel(vehicleid) == 411) // 411 este infernus
{
tune[playerid] = 1;
o = CreateObject(1006,0,0,-1000,0,0,0,100);
ob2 = CreateObject(1161,0,0,-1000,0,0,0,100);
ob3 = CreateObject(1161,0,0,-1000,0,0,0,100);
ob4 = CreateObject(1059,0,0,-1000,0,0,0,100);
ob5 = CreateObject(1146,0,0,-1000,0,0,0,100);
ob6 = CreateObject(1006,0,0,-1000,0,0,0,100);
ob7 = CreateObject(1146,0,0,-1000,0,0,0,100);
ob8 = CreateObject(1006,0,0,-1000,0,0,0,100);
ob9 = CreateObject(1006,0,0,-1000,0,0,0,100);
ob10 = CreateObject(1006,0,0,-1000,0,0,0,100);
ob11 = CreateObject(1027,0,0,-1000,0,0,0,100);
ob12 = CreateObject(1027,0,0,-1000,0,0,0,100);
ob13 = CreateObject(1146,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(o, GetPlayerVehicleID(playerid), -0.300000,0.000000,0.675000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob2, GetPlayerVehicleID(playerid), 1.049999,2.174999,-0.599999,0.000005,180.899887,180.899963);
AttachObjectToVehicle(ob3, GetPlayerVehicleID(playerid), -1.049999,-1.950001,-0.599999,0.000005,180.899887,361.799743);
AttachObjectToVehicle(ob4, GetPlayerVehicleID(playerid), 0.000000,0.000000,0.000000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob5, GetPlayerVehicleID(playerid), -0.074999,-2.325000,0.375000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob6, GetPlayerVehicleID(playerid), 0.225000,0.000000,0.674999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob7, GetPlayerVehicleID(playerid), -0.074999,-2.325000,0.524999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob8, GetPlayerVehicleID(playerid), 0.000000,1.800000,0.149999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob9, GetPlayerVehicleID(playerid), 0.000000,1.650000,0.150000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob10, GetPlayerVehicleID(playerid), 0.000000,1.950000,0.150000,-10.800001,0.000000,0.000000);
AttachObjectToVehicle(ob11, GetPlayerVehicleID(playerid), -1.049999,-0.824999,-0.599999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob12, GetPlayerVehicleID(playerid), 0.974999,-0.824999,-0.599999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob13, GetPlayerVehicleID(playerid), -0.074999,-2.325000,0.449999,0.000000,0.000000,0.000000);
AddVehicleComponent(vehicleid, 1079);
ChangeVehicleColor(vehicleid,0,0);
SendClientMessage(playerid, 0xDEEE20FF, "   Infernes tunat cu succes!");
}
else
if(GetVehicleModel(vehicleid) == 541) // 541 este Bullet
{
ob14 = CreateObject(1003,0,0,-1000,0,0,0,100);
ob15 = CreateObject(1018,0,0,-1000,0,0,0,100);
ob16 = CreateObject(1149,0,0,-1000,0,0,0,100);
ob17 = CreateObject(1018,0,0,-1000,0,0,0,100);
ob18 = CreateObject(1006,0,0,-1000,0,0,0,100);
ob19 = CreateObject(1166,0,0,-1000,0,0,0,100);
ob20 = CreateObject(1006,0,0,-1000,0,0,0,100);
ob21 = CreateObject(1026,0,0,-1000,0,0,0,100);
ob22 = CreateObject(1027,0,0,-1000,0,0,0,100);
tune[playerid] = 1;
AttachObjectToVehicle(ob14, GetPlayerVehicleID(playerid), 0.000000,-2.025000,0.300000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob15, GetPlayerVehicleID(playerid), -0.375000,-1.275000,-0.375000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob16, GetPlayerVehicleID(playerid), 1.049999,-1.500000,0.075000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob17, GetPlayerVehicleID(playerid), 0.374999,-1.275000,-0.375000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob18, GetPlayerVehicleID(playerid), 0.000000,0.224999,0.600000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob19, GetPlayerVehicleID(playerid), 1.049999,1.575000,0.000000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob20, GetPlayerVehicleID(playerid), -0.075000,1.200000,0.300000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob21, GetPlayerVehicleID(playerid), 1.049999,-0.899999,-0.375000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob22, GetPlayerVehicleID(playerid), -1.049999,-0.974999,-0.449999,0.000000,0.000000,0.000000);
AddVehicleComponent(vehicleid, 1079);
ChangeVehicleColor(vehicleid,0,0);
SendClientMessage(playerid, 0xDEEE20FF, "   Bullet tunat cu succes!");
}
else
if(GetVehicleModel(vehicleid) == 402) // 402 este Buffalo
{
tune[playerid] = 1;
new xobj1 = CreateObject(1093,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(xobj1, GetPlayerVehicleID(playerid), 1.049999,0.000000,-0.674999,0.000000,0.000000,0.000000);
new xobj2 = CreateObject(1094,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(xobj2, GetPlayerVehicleID(playerid), -1.200000,-0.075000,-0.599999,0.000000,0.000000,0.000000);
new xobj3 = CreateObject(1093,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(xobj3, GetPlayerVehicleID(playerid), 1.049999,0.000000,-0.674999,0.000000,0.000000,0.000000);
new xobj4 = CreateObject(1094,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(xobj4, GetPlayerVehicleID(playerid), -1.049999,-0.075000,-0.599999,0.000000,0.000000,0.000000);
new xobj5 = CreateObject(1141,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(xobj5, GetPlayerVehicleID(playerid), -1.049999,-1.950000,-0.225000,0.000000,0.000000,0.000000);
new xobj6 = CreateObject(1170,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(xobj6, GetPlayerVehicleID(playerid), 1.065000,1.895000,-0.245000,0.000000,0.000000,0.000000);
new xobj7 = CreateObject(1005,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(xobj7, GetPlayerVehicleID(playerid), -0.000000,-0.225000,0.749999,0.000000,0.000000,0.000000);
new xobj8 = CreateObject(1003,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(xobj8, GetPlayerVehicleID(playerid), -0.000000,-2.550000,0.240000,0.000000,0.000000,0.000000);
AddVehicleComponent(vehicleid, 1079);
ChangeVehicleColor(vehicleid,0,0);
SendClientMessage(playerid, 0xDEEE20FF, "   Buffalo tunat cu succes!");
}
else
if(GetVehicleModel(vehicleid) == 429) // 429 este Banshee
{
tune[playerid] = 1;
new XBANSHEEOBJ1 = CreateObject(1003,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(XBANSHEEOBJ1, GetPlayerVehicleID(playerid), 0.005000,-2.395000,0.289999,0.000000,0.000000,0.000000);

new XBANSHEEOBJ2 = CreateObject(1012,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(XBANSHEEOBJ2, GetPlayerVehicleID(playerid), -0.075000,1.049999,0.245000,0.000000,0.000000,0.000000);

new XBANSHEEOBJ4 = CreateObject(1093,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(XBANSHEEOBJ4, GetPlayerVehicleID(playerid), -0.974999,0.000000,-0.559999,0.000000,0.000000,0.000000);

new XBANSHEEOBJ5 = CreateObject(1094,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(XBANSHEEOBJ5, GetPlayerVehicleID(playerid), 0.894999,0.000000,-0.564999,0.000000,0.000000,0.000000);

new XBANSHEEOBJ10 = CreateObject(1172,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(XBANSHEEOBJ10, GetPlayerVehicleID(playerid), -1.019999,1.650000,-0.039999,0.000000,0.000000,0.000000);

new XBANSHEEOBJ11 = CreateObject(1150,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(XBANSHEEOBJ11, GetPlayerVehicleID(playerid), -0.874999,-2.145000,-0.220000,0.000000,0.000000,0.000000);

new XBANSHEEOBJ12 = CreateObject(1150,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(XBANSHEEOBJ12, GetPlayerVehicleID(playerid), -1.024999,-2.145000,-0.220000,0.000000,0.000000,0.000000);
AddVehicleComponent(vehicleid, 1079);
ChangeVehicleColor(vehicleid,0,0);
SendClientMessage(playerid, 0xDEEE20FF, "   Banshee tunat cu succes!");
}
else
if(GetVehicleModel(vehicleid) == 477) // 477 este ZR 350
{
tune[playerid] = 1;
new ZR350OBJ1 = CreateObject(1004,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(ZR350OBJ1, GetPlayerVehicleID(playerid), -0.075000,1.575000,0.225000,0.000000,0.000000,0.000000);

new ZR350OBJ2 = CreateObject(1093,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(ZR350OBJ2, GetPlayerVehicleID(playerid), -1.080000,0.019999,-0.604999,0.000000,0.000000,0.000000);

new ZR350OBJ3 = CreateObject(1094,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(ZR350OBJ3, GetPlayerVehicleID(playerid), 1.015000,0.000000,-0.574999,0.000000,0.000000,0.000000);

new ZR350OBJ5 = CreateObject(1141,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(ZR350OBJ5, GetPlayerVehicleID(playerid), -1.199999,-2.100000,0.000000,0.000000,0.000000,0.000000);

new ZR350OBJ8 = CreateObject(1141,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(ZR350OBJ8, GetPlayerVehicleID(playerid), -0.914999,-2.100000,0.000000,0.000000,0.000000,0.000000);

new ZR350OBJ10 = CreateObject(1171,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(ZR350OBJ10, GetPlayerVehicleID(playerid), -1.079999,2.025000,-0.165000,0.000000,0.000000,0.000000);

new ZR350OBJ22 = CreateObject(1171,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(ZR350OBJ22, GetPlayerVehicleID(playerid), -0.999999,2.025000,-0.165000,0.000000,0.000000,0.000000);

new ZR350OBJ45 = CreateObject(1005,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(ZR350OBJ45, GetPlayerVehicleID(playerid), -0.020000,-0.190000,0.644999,0.000000,0.000000,0.000000);
AddVehicleComponent(vehicleid, 1079);
ChangeVehicleColor(vehicleid,0,0);
SendClientMessage(playerid, 0xDEEE20FF, "   ZR 350 tunat cu succes!");
}
else
if(GetVehicleModel(vehicleid) == 475) // 475 este Sabre
{
tune[playerid] = 1;
new xsabobj1 = CreateObject(1004,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(xsabobj1, GetPlayerVehicleID(playerid), -0.000000,0.000000,0.654999,0.000000,0.000000,0.000000);

new xsabobj2 = CreateObject(1001,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(xsabobj2, GetPlayerVehicleID(playerid), -0.045000,-2.700001,0.084999,0.000000,0.000000,0.000000);

new xsabobj3 = CreateObject(1001,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(xsabobj3, GetPlayerVehicleID(playerid), -0.050000,-2.700001,0.154999,0.000000,0.000000,0.000000);

new xsabobj4 = CreateObject(1001,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(xsabobj4, GetPlayerVehicleID(playerid), -0.050000,-2.700001,0.204999,0.000000,0.000000,0.000000);

new xsabobj5 = CreateObject(1093,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(xsabobj5, GetPlayerVehicleID(playerid), -1.019999,-0.069999,-0.609999,0.000000,0.000000,0.000000);

new xsabobj6 = CreateObject(1094,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(xsabobj6, GetPlayerVehicleID(playerid), 0.985000,-0.009999,-0.544999,0.000000,0.000000,0.000000);

new xsabobj7 = CreateObject(1142,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(xsabobj7, GetPlayerVehicleID(playerid), -0.300000,1.255000,0.270000,0.000000,0.000000,0.000000);

new xsabobj8 = CreateObject(1142,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(xsabobj8, GetPlayerVehicleID(playerid), 0.309999,1.255000,0.270000,0.000000,0.000000,0.000000);

new xsabobj9 = CreateObject(1170,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(xsabobj9, GetPlayerVehicleID(playerid), 1.060000,1.750000,-0.210000,0.000000,0.000000,0.000000);

new xsabobj10 = CreateObject(1149,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(xsabobj10, GetPlayerVehicleID(playerid), 1.055000,-2.025000,-0.180000,0.000000,0.000000,0.000000);
AddVehicleComponent(vehicleid, 1079);
ChangeVehicleColor(vehicleid,0,0);
SendClientMessage(playerid, 0xDEEE20FF, "   Sabre tunat cu succes!");
}
else
if(GetVehicleModel(vehicleid) == 602) // 602 este Alpha
{
tune[playerid] = 1;
new xalphobj1 = CreateObject(1003,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(xalphobj1, GetPlayerVehicleID(playerid), 0.004999,-2.475000,0.179999,0.000000,0.000000,0.000000);

new xalphobj2 = CreateObject(1003,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(xalphobj2, GetPlayerVehicleID(playerid), 0.004999,-2.475000,0.260000,0.000000,0.000000,0.000000);

new xalphobj3 = CreateObject(1003,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(xalphobj3, GetPlayerVehicleID(playerid), 0.004999,-2.475000,0.339999,0.000000,0.000000,0.000000);

new xalphobj4 = CreateObject(1005,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(xalphobj4, GetPlayerVehicleID(playerid), 0.005000,-0.029999,0.605000,0.000000,0.000000,0.000000);

new xalphobj5 = CreateObject(1093,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(xalphobj5, GetPlayerVehicleID(playerid), -1.090000,-0.009999,-0.654999,0.000000,0.000000,0.000000);

new xalphobj6 = CreateObject(1094,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(xalphobj6, GetPlayerVehicleID(playerid), 1.015000,0.000000,-0.649999,0.000000,0.000000,0.000000);

new xalphobj7 = CreateObject(1171,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(xalphobj7, GetPlayerVehicleID(playerid), -1.029999,1.825000,-0.109999,0.000000,0.000000,0.000000);

new xalphobj8 = CreateObject(1150,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(xalphobj8, GetPlayerVehicleID(playerid), -0.779999,-2.245000,-0.424999,0.000000,0.000000,0.000000);

new xalphobj9 = CreateObject(1150,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(xalphobj9, GetPlayerVehicleID(playerid), -1.109999,-2.245000,-0.424999,0.000000,0.000000,0.000000);
AddVehicleComponent(vehicleid, 1079);
ChangeVehicleColor(vehicleid,0,0);
SendClientMessage(playerid, 0xDEEE20FF, " Alpha tunat cu succes!");
}
else
{
tune[playerid] = 0;
SendClientMessage(playerid,-1,"[Pro-Gaming] Trebuie sa fii intr-un vehicul tunabil , /tuningcars .");
}
return 1;
}

Tags:
5
puncte
2487
vizualizari
31-07-2014 16:06:32
Data intrebarii:
(0.00 - 0 voturi)
Ratings: 
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Raspunsuri
Comentariul lui:
31-07-2014 16:19:54
Data:
am vazut acm ca nici la masiniile alea tnuningu nu ramane tot 
* Comentariul autorului


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Comentariul lui:
31-07-2014 16:24:14
Data:
Nu ramine tot si nu ramine la toate masinile pentur ca exact asa este facut scriptul.
Trebuie completate partile de tuning pentru toate elementele.
Si apoi trebuie luate si copiate partile din script pentru toate masinile.
Faci mai multe variable ob la inceput.
Apoi ami multe elemente tuning, de exemplu "Infernes tunat cu succes"
Apoi adaugi mai multe masini - de exemplu vezi unde apare "541 este Bullet".
Este complicat si trebuie sa gasesti pe cineva care se pricepe bine la asa ceva. 
* ComentariuVoturi: 2 Voteaza

Comentariul lui:
31-07-2014 16:31:09
Data:
nu stii si u un script la fel care nu mai trebuie sa modific la el? 
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Comentariul lui:
31-07-2014 16:32:27
Data:
ca am incercat sa iau de la alte sv scriptu si nu imi merge  
* Comentariul autorului

Comentariul lui:
31-07-2014 16:32:57
Data:
Pai, cred ca exista vreo 800 de asemenea scripturi:

www.goo.gl/72uwvy 
* ComentariuVoturi: 2 Voteaza


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Comentariul lui:
31-07-2014 18:47:57
Data:
nu am gasit
macar stii cum sa fac ca sa mii se salveze tuningul? 
* Comentariul autorului

Comentariul lui:
31-07-2014 18:48:47
Data:
ca asta vreau ca sa mi se salveze tuningu ori cu scripturi ori fara 
* Comentariul autorului

Comentariul lui:
31-07-2014 20:16:51
Data:
Cite scripturi ai probat ?
Deja ti-am spus cum sa se salveze. 
* ComentariuVoturi: 1 Voteaza

Comentariul lui:
31-07-2014 20:17:19
Data:
sa rezolvat 
* Comentariul autorului

Comentariul lui:
31-07-2014 20:19:03
Data:
Pai, cum s-a rezolvat ?
Poate ajuti si pe altii. 
* ComentariuVoturi: 1 Voteaza

Comentariul lui:
31-07-2014 20:53:42
Data:
am gasit un fs in alte GM-uri
 
* Comentariul autorului

Comentariul lui:
31-07-2014 20:57:24
Data:
dami si mie id tau plizzz sa ma ajuti si daca e cu ce ma ajuti postez pe site ca sa stie si altii 
* Comentariul autorului

Comentariul lui:
31-07-2014 21:18:58
Data:
cum bag un interior la o casa si cum o pun la vanzare? 
* Comentariul autorului

Comentariul lui:
01-08-2014 10:47:23
Data:
CARE alt script ai gasit ?
De ce nu poti sa dai linkul exact ?

NU folosesc mess, skype, facebook si nimic de genul asta.

Scripturi pentru mobila casa:
www.goo.gl/hUISNq 
* Raspuns acceptatVoturi: 1 Voteaza

Comentariul lui:
01-08-2014 10:48:07
Data:
Incearca sa NU mai pui 2-3 intrebari peste cea originala.
Acum ai inceput cu script tuning, apoi mobila = ALTA INTREBARE. 
* ComentariuVoturi: 1 Voteaza

Comentariul lui:
09-08-2014 23:21:49
Data:
daca nu mai merge sa fac alta 
* Comentariul autorului

Comentariul lui:
10-08-2014 09:52:31
Data:
Nu mai merge alta... CE ?
DE CE nu mai merge ? 
* ComentariuVoturi: 1 Voteaza

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